STEP 6: Let's cast a fireball spell! We will do this only if the user chooses a or the computer randomly selects "a".
- Locate the if statement in cast_spell(). Replace the first pass with this function call: fireball(caster)
The fireball() function also needs to know who cast the spell, so we pass it the caster sprite so that the function knows where to throw the fireball!
To navigate the page using the TAB key, first press ESC to exit the code editor.